Tiles

A tile is a block in which a specific gravity, properties, collision box and damage.

Tile
This section contains technical information

Many platformers contain tiles as it takes up less information; for example, 10 tile blocks with the width and height of 5 pixels, will take up less memory than a solid platform that is 5 pixels high and 50 across.

Solid
Platform - Solid and Stationary, Used for floors and walls, Most common tile. First Introduced in Level 1

Stationary Traps
Spikes - Deadly and Stationary, Covers mostly floors, Most common trap tile. First Introduced in Level 1

Shooting Traps
Bullet Shooters - Deadly and Shoots, Usually near the top of the level, Most common shooting trap tile, First Introduced in Level 4

Laser Shooters - Deadly and Rapid Fire, Usually near the top of the level, Not very Common, FIrst Introduced in Level 6

Bullet shooter - Very Similar to Laser shooters, First Introduced in Level 14. See Laser Shooters for more information

Miscellaneous
Next Level Door - Every Level (except level 15), Transports the character to the next Level

Exit Door - At Level 15, Completes the game and shows the Ending screen

Bug
Often at the joining of two (2) solid blocks, the character will fall into a one (1) pixel gap, and your character will become stuck, as if there is an invisible wall in front of it.